Summary

We learned a lot in this chapter about Libgdx and all the other bits and bobs to prepare your system for multi-platform game development, specifically on the following points:

  • We discussed every step in great detail to successfully download, install, and configure all required software components: JDK, Eclipse, Libgdx, Android SDK, and two additional Eclipse plugins for Android and HTML5/GWT
  • We learned how to use the project setup tool that comes with Libgdx to easily generate all required Eclipse projects for a new application, and how to import them into Eclipse including minor troubleshooting
  • We also learned what a game needs to come alive
  • We found out why planning game projects is so important
  • We have seen how to plan a game project by writing an outline

In Chapter 2, Cross-platform Development – Build Once, Deploy Anywhere, you will learn more about how to deploy and run a Libgdx application on all supported target platforms. Building on this knowledge, we will finally jump to the first code examples where the magic happens and take a closer look at it to find out how it works.