- Getting Started with SpriteKit
- Jorge Jordán
- 235字
- 2025-04-04 20:21:30
Preface
I think that I'm not wrong if I say that we as developers have the healthy (or unhealthy) habit of trying to decompose mentally (or even physically) everything that comes to our hands into smaller pieces to understand how it works.
In my case, I have to acknowledge that I am a video game lover and a restless developer, and every time I get a game or an app, I can't stop myself from thinking about how an animation or a particular effect is achieved.
This concern helped me learn how to develop apps and games. Thanks to this, I discovered that Apple provides a powerful set of tools that can be combined to create amazing games and stunning apps.
One of these tools is SpriteKit, a 2D game engine that is at the forefront of the frameworks that are available on the market and which can be included in any application to provide its dynamic features.
If you are reading these lines, you probably are either a game lover with a curiosity to learn how video games are developed, or you are an app developer who wants to know how the animations that you have seen in other apps or games have been created.
At this point starts a journey full of new experiences and knowledge that will satisfy all your curiosity. So take a seat, get comfortable, and start reading and enjoying.