- Unity 5.x Game AI Programming Cookbook
- Jorge Palacios
- 73字
- 2021-07-09 19:37:47
Chapter 1. Behaviors – Intelligent Movement
In this chapter, we will develop AI algorithms for movement by covering the following recipes:
- Creating the behaviors' template
- Pursuing and evading
- Arriving and leaving
- Facing objects
- Wandering around
- Following a path
- Avoiding agents
- Avoiding walls
- Blending behaviors by weight
- Blending behaviors by priority
- Combining behaviors using a steering pipeline
- Shooting a projectile
- Predicting a projectile's landing spot
- Targeting a projectile
- Creating a jump system